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Falling hazards are present throughout the game. Falling hazards crush any unsuspecting player or an enemy underneath them.

Block[]

  • Block are most common in temple and alien-themed levels. They fall like normal when any terrain or supporting structure underneath them is destroyed. Normal blocks can also be found without structures in which case they fall upon contact. These types of blocks can be pushed around. These blocks can easily be destroyed. Sandbags also behave like blocks.

Large block[]

  • Large blocks are most commonly found in alien-themed levels. They take up 2×2 space. They act like normal blocks except they cannot be pushed around. These blocks can be destroyed as easily as their smaller counterparts. Large blocks continue crushing terrain underneath them if the solid ground below them is less than 2 tiles wide.

Car[]

  • Cars are usually found in City Levels. They take up 3x1 space and explode after taking some damage.

Roof vent[]

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