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Revision as of 14:58, 16 May 2016
A Doodad is an object in the games Broforce and The Expendabros. All types of Doodads are listed in the "DOODADS" tab of the Level Editor, and can possess multiple variations. By selecting the R variation, a random variation of the type is selected. Each theme has a different list of Doodads.
Doodad can also be scripted using elements in the "Doodad Properties" tab.
List of Doodads
Type | Variation | Theme(s) | Health | description |
---|---|---|---|---|
Alarm | 0 | Jungle | One attack | change opponent's statue to Alert |
AlienSpawner | 0 | Jungle | N/A | Spawns Aliens if out of screen |
AmmoCrate | 0 | Jungle | 2 | Contains ammunitions that replenishes special attacks |
Animal | 0 | Jungle | 3 | can be walked on |
BackgroundWindowFactory | 0 | Jungle | None | None |
BackgroundWindowStone | 0 | Jungle | None | None |
Cage | 0 | Jungle | 3 | contains a Prisoner of War |
CageEmpty | 0 | Jungle | 2 | Simple cage |
CheckPoint | 0 | Jungle | N/A | Creates 3 Steel blocks. |
CheckPointRunDescent | 0 | Jungle | N/A | Creates 3 Steel blocks. |
CheckPointRunHorizontal | 0 | Jungle | N/A | Creates 3 Steel blocks. |
CheckPointRunVertical | 0 | Jungle | N/A | Creates 3 Steel blocks. |
Cloud | 0 | Jungle | Empty | Empty |
1 | Jungle | Empty | Empty | |
Crate | 0 | Jungle | 3 | Covered crate |
1 | Jungle | 3 | Wood crate, can be an ammo crate. | |
2 | Jungle | 3 | Plastic crate | |
Door | 0 | Jungle | One attack when closed, N/A when open | |
Elevator | 0 | Jungle | N/A (falls if above ground destroyed) | |
Empty | 0 | Jungle | N/A | |
ExpendabrosBoss | 0 | Jungle | Empty | |
1 | Jungle | Empty | ||
2 | Jungle | Empty | ||
3 | Jungle | Empty | ||
4 | Jungle | Empty | ||
ExperimentalTerrainBoss | 0 | Jungle | 15 for TV, 40 for turrets, 30 for other areas | destroying the TV screen is a victory condition |
Fence | 0 | Jungle | N/A | Railings |
1 | Jungle | N/A | Bamboo fence | |
2 | Jungle | N/A | Barbvwire | |
3 | Jungle | N/A | Razor wire | |
HangingDoodads | 0 | Jungle | 2 to collapse, 101 to break | spawn bees when destroyed |
HorizontalCheckPoint | 0 | Jungle | N/A | used as spawner even after a Mission Failed |
IndoorDoodad | 0 | Jungle | N/A | upright skull |
1 | Jungle | N/A | upside skull | |
2 | Jungle | One attack | big bottle | |
3 | Jungle | One attack | bottle | |
4 | Jungle | One attack | bottle | |
5 | Jungle | One attack | big bottle | |
6 | Jungle | N/A | upside skull | |
Miniboss | 0 | Jungle | 175 | Mammoth Tank |
1 | Jungle | 100 | Terrorkopter | |
2 | Jungle | 110 to be knocked-out | GR13 | |
3 | City | 5 propane tanks | Helicockter | |
4 | Jungle | 500 for body, 250 per arm | Goliath Mech | |
Mook | 0 | Jungle | 3 | Regular Mook |
1 | Jungle | 3 | Suicide Mook | |
2 | Jungle | 3 (more for the shield) | Riot Shield Mook | |
3 | Jungle | 25 | Big Mook | |
4 | Jungle | 3 | Scout Mook | |
5 | Jungle | 1 (15 for Super-Size-Me ones) | Attack Dog | |
6 | Jungle | 61 | Armored Mook | |
7 | Jungle | 3 | Grenadier Mook | |
8 | Jungle | 4 | Bazooka Mook | |
9 | Jungle | 3 | Faking Mook | |
MookDoor | 0 | Jungle | N/A | Spawns Regular and Suicide Mooks |
1 | Jungle | N/A | Spawns Aliens | |
OutdoorDoodad | 0 | Jungle | N/A | impaled mook |
1 | Jungle | N/A | 2 skulls totem | |
2 | Jungle | N/A | 2 skulls totem | |
3 | Jungle | N/A | 1 skull totem | |
4 | Jungle | empty | empty | |
5 | Jungle | N/A | 2 skulls totem | |
6 | Jungle | N/A | 1 skull totem | |
7 | Jungle | N/A | upside skull | |
8 | Jungle | N/A | upside skull | |
9 | Jungle
(previous version) |
N/A | Christmas tree | |
Parallax1 | 0 | Jungle | N/A | Big forest background |
1 | Jungle | N/A | Small forest background | |
Parallax2 | 0 | Jungle | N/A | Wide background (further than Parallax1 varations) |
Parallax3 | 0 | Jungle | N/A | Small background further than Parallax2 |
1 | Jungle | N/A | Big background further than Parallax2 | |
PetrolTanker | 0 | Jungle | Empty | |
Pole | 0 | Jungle | One Attack | Can be walked on |
PureEvil | 0 | Jungle | 3 | Pure Evil |
1 | Jungle | varies (at least 25) | Stonebanks | |
2 | Jungle | 3 | Mook General | |
PureEvilDecor | 0 | Jungle | N/A | Red flag |
1 | Jungle | N/A | tallest skull pile | |
2 | Jungle | N/A | tall skull pile | |
3 | Jungle | N/A | small skull pile | |
4 | Jungle | N/A | smallest skull pile | |
5 | Jungle | N/A | Skull shrine | |
6 | Jungle | N/A | Tent | |
Quick Trigger | 0 | Jungle | N/A | Bombardment |
1 | Jungle | N/A | Farther bombardment | |
2 | Jungle | N/A | Even farther bombardment | |
3 | Jungle | N/A | 3 parachuting Regular Mooks | |
4 | Jungle | N/A | 2 parachuting Suicide Mooks | |
5 | Jungle | N/A | 2 parachuting Regular Mooks | |
6 | Jungle | N/A | 1 Suicide Mook | |
Scaffolding | 0 | Jungle | One attack | Nails apparent |
1 | Jungle | Nails apparent | ||
2 | Jungle | Nails apparent | ||
3 | Jungle | Nails hidden | ||
4 | Jungle | Nails hidden | ||
5 | Jungle | Nails hidden | ||
ScaffoldingBackground | 0 | Jungle | N/A | Nails apparent |
1 | Jungle | N/A | Nails hidden | |
2 | Jungle | N/A | Nails apparent | |
SignPost | 0 | Jungle | N/A | used to write text |
SpawnPoint | 0 | Jungle | 1 | cage spawn point |
1 | Jungle | N/A | invisible spawn point | |
Switch | 0 | Jungle | N/A | activate a trigger |
TerrainRotators | 0 | Jungle | Empty | |
1 | Jungle | Empty | ||
Trap | 0 | Jungle | N/A | Spike Trap |
1 | Jungle | N/A | Mine Field | |
2 | Forest | clockwise Saw Blade | ||
3 | Forest | counter-clockwise Saw Blade | ||
Tree | 0 | Jungle | N/A | Skull hanging on the right |
1 | Jungle | N/A | Small tree | |
2 | Jungle | N/A | Straight tree | |
3 | Jungle | N/A | Wide Tree | |
4 | Jungle | N/A | Smallest tree | |
5 | Jungle | N/A | Skull hanging on the left | |
TreeBackground | 0 | Jungle | N/A | Skull hanging on the right, background |
1 | Jungle | N/A | Small tree, skull hanging on the right, background | |
2 | Jungle | N/A | Straight tree, skull hanging on the right, background | |
3 | Jungle | N/A | Straight tree, skull hanging on the left, background | |
4 | Jungle | N/A | Wide tree, background | |
5 | Jungle | N/A | Penis shaped bush, background | |
TreeBushBackground | 0 | Jungle | N/A | Big fern bush, background |
1 | Jungle | N/A | Big fern bush, background | |
2 | Jungle | N/A | Small fern bush, background | |
3 | Jungle | N/A | Clover background | |
4 | Jungle | N/A | Big fern bush, background | |
TreeBushes | 0 | Jungle | N/A | Big fern bush |
1 | Jungle | N/A | Clover | |
2 | Jungle | N/A | Small fern bush | |
3 | Jungle | N/A | Vegetable falling on the left | |
4 | Jungle | N/A | Vegetable falling on the right | |
5 | Jungle | N/A | Fern falling on the right | |
6 | Jungle | N/A | Fern falling on the left | |
TreeBushForeground | 0 | Jungle | 4 consecutive attacks | Bush to hide |
1 | Jungle | 4 consecutive attacks | Bush to hide | |
TreeFoliageBackground | 0 | Jungle | N/A | Big tree foliage |
1 | Jungle | N/A | Medium tree foliage | |
2 | Jungle | N/A | Small tree foliage | |
3 | Jungle | N/A | Pine background | |
TutorialObject | 0 | Jungle | N/A | Free Lives presents |
1 | Jungle | N/A | <- arrow | |
2 | Jungle | N/A | -> arrow | |
3 | Jungle | N/A | upward arrow | |
4 | Jungle | N/A | downward arrow | |
5 | Jungle | N/A | Up-left Z shaped arrow | |
6 | Jungle | N/A | Up-right S shaped arrow | |
7 | Jungle | N/A | Down-left S shaped arrow | |
8 | Jungle | N/A | Down-right Z shaped arrow | |
9 | Jungle | N/A | Up L shaped arrow | |
10 | Jungle | N/A | Up J shaped arrow | |
11 | Jungle | N/A | Down-left S shaped arrow | |
12 | Jungle | N/A | Down-right Z shaped arrow | |
Vehicle | 0 | Jungle | 40 | Tank |
1 | Jungle | 50 | Mook-Shooting-Truck | |
2 | Jungle | 20 | Spawn Truck | |
3 | Jungle | 75 | Terrorkopter | |
4 | Jungle | 38 | Drilling-Mook-Depositor | |
5 | Jungle | 50 | Bombardment Truck | |
6 | Jungle | 200 | Ceiling-Mook-Depositor | |
VerticalCheckPoint | 0 | Jungle | N/A | Used as spawner even after a Mission Failed |
Villager | 0 | Jungle | 2 attacks | Male Villager |
1 | Jungle | 2 attacks | Female Villager | |
VillagerCaptured | ||||
WallOfGuns | 0 | Jungle | 25 | small from ground left Totem Turret |
1 | Jungle | 35 | small from ceiling left Totem Turret | |
2 | Jungle | 35 | tall from ground left Totem Turret | |
3 | Jungle | 35 | tall from ceiling left Totem Turret | |
4 | Jungle | 25 for the X marked areas, 35 for the turrets, 15 for other areas | Wall Turret | |
5 | Jungle | 13 | tall counter clockwise Saw Blade Dropper | |
6 | Jungle | 13 | small counter-clockwise Saw Blade Dropper | |
7 | Jungle | 9 | immobile clockwise Saw Blade Dropper | |
8 | Jungle | 18 | immobile left Totem Turret | |
9 | Jungle | 18 | immobile right Totem Turret | |
Zipline | 0 | Jungle | N/A | can be glided on or climbed on |